![]() For one, there's the fact that you have full control over your troops in battle. That being said, Rogue Assault has some features that really clicked with us. You could call it a base-defence game, but even that's a generous term. The closest comparison is not Command and Conquer, but Clash of Clans. Unfortunately, Rogue Assault is not really an RTS game - you do build up your base, but that's a slow process that takes several days and is still underway, while actual battles are over in a minute or two. In terms of production quality, Rogue Assault is definitely top-tier among mobile games. The audio design is also superb - gunshots, artillery shells, and motors rumbling all sound real, and if you're playing with your headphones on, you'll marvel at the quality of the experience. This is helped by the fact that individual levels don’t have a lot of elements - the game only has to render one base at a time, and a small number of units. It moves incredibly smoothly, and zooming in and out didn't affect the frame rate either. You can zoom in and see the detailing on individual tanks and buildings, or zoom out until the clouds float past the screen, so you can see the entire battlefield in a single glance. At this point, the game occupies the still not unmanageable 263.5MB right now.ĭespite the relatively small size, Rogue Assault is a great looking game. Once you start the game, it checks for an Internet connection - even the single player campaign requires you to be online - and starts to download some assets. War Commander: Rogue Assault is free to download (with in-app-purchases), and it's only 123MB to begin with. Whether it's a good game or not is a more complicated question to answer. We spent a week playing the iOS game, and steadily rose up the ranks to control our small army of elite units, wreaking havoc in the region, and at this point, we can safely say that it's an addictive game. Once you know that its Creative Director is Louis Castle, co-creator of Command and Conquer, then you start to see the familiar lines in those screenshots, and wonder - could this game actually be a mobile-RTS (Real-Time Strategy) that's as much of a game changer as Command and Conquer? It features a boringly generic soldier with flames in the background, and the screenshots in the App Store don't particularly make it stand out much either. ![]() ![]() ![]() War Commander: Rogue Assault has one of the most uninspiring icons ever. ![]()
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