![]() This is a huge deal, as Battle Points allow players to control vehicles and heroes that rack up kills and turn the tide of war. The benefits from the Star Cards range from slight bumps like explosive-damage protection increasing from 15 percent to 17.5 percent, to game-changers like a boost that increases the rate Battle Points are earned by 20 percent. This is especially true of Star Cards, which unlock new abilities, boosts, and upgrades for each class and hero, since they are tucked away in expensive loot crates or eat up rare crafting materials (which you mostly get in crates). Given just how slowly in-game currency is doled out, the notion of keeping up through extensive grinding isn’t realistic. It is also diseased by an insidious microtransaction model that creates an uneven battlefield, favoring those who are willing to spend real money to gain an edge over players who are just here to enjoy the Star Wars experience. Star Wars Battlefront II is big, bombastic, and fun. This spectacle of power is impressive, but as my life fades away, the only thing I can think is “How much did that player spend to unlock the third level of Punishing Grip?” He raises his hand and I levitate with it, my throat closing as I inch upward. I fire my blaster, and he nonchalantly takes a shot to the chest. A door slides open to reveal the glow of a red lightsaber backed by the silhouette of Darth Vader. The clanking of hurried footsteps echoes through the halls before being replaced by a series of ghastly screams, loud enough to drown out the alarm. ![]() Sirens roar ominously within the mangled remains of a Rebel frigate, warning all to escape. ![]()
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